AT LEAST 2 hunters though three is ideal. Would also like at least one dictor which can be on an alt. Skirmish linked C3D also welcome though not essential. One each Sentinel and Keres
...before we can leave.
You can bring your own preferred nano cruiser or frigate class ship but be aware you need a base speed of 2400 m/s. You will only be reimbursed SRP at the same rate as Navy Cruisers unless cleared by FC first (or you don't need SRP!).
Nano Cheap Beam Retri
Small, punching with good damage and tanky.
Supports the Hunter Ceptors and dogfights closer to the enemy that alot of the rest of the comp.
Nano Long Range OsNI
94 km Missiles and a reasonable tank.
Nano Scythe Fleet Issue
Specialist anti small ship counter though also applies brilliantly against bigger stuff
Nano ENI
Leaning more into shields than the usual armour.
Free highslot available to fit whatever you want
Nano Nomen
Base Nano Nomen.
You may default to your own fitting but must retain 90Km lock range minimum.
Drones can be any mix.
Free high slot can be anything you want to fit.
Nano Keres
Fairly stock standard nano support Keres.
A very important part of the team!
Nano Sentinel
Note fitting is important.
You can still apply your TD/GDs at the maximum 100km lock range. This is your primary role.
You still carry neuts for close in fighting.
Drones can be any mix.
This is the other very important role in the gang.
Nano Scimitar
The Logi Bro!
Drones you are welcome to play with. I would infact add T2 armour drones but the rest is to your choice.
Nano Cheap Beam Retri
Small, punching with good damage and tanky.
Supports the Hunter Ceptors and dogfights closer to the enemy that alot of the rest of the comp.
Small, punching with good damage and tanky.
Supports the Hunter Ceptors and dogfights closer to the enemy that alot of the rest of the comp.